System design interviews evaluate your capability to architect large-scale distributed applications capable of servicing millions of concurrent requests with low latency and high availability.
Key System Design Concepts Covered
- Rate Limiting Algorithms: Token Bucket, Leaky Bucket, Sliding Window Log vs Counter.
- Consistent Hashing: Minimizing key redistribution during node additions/failures in distributed caches.
- Distributed Transactions: Two-Phase Commit (2PC) vs Saga Pattern (Orchestration vs Choreography).
- Database Sharding & Replication: Read-replicas, write quorum, and partition key strategy.
Question 1: Designing a Distributed Rate Limiter
When designing a rate limiter for microservices, you must prevent API abuse while ensuring sub-millisecond overhead. Below is an example implementation using Redis Lua scripting for atomic execution:
-- Atomic Redis Rate Limiter Script
local key = KEYS[1]
local limit = tonumber(ARGV[1])
local window = tonumber(ARGV[2])
local current = redis.call("INCR", key)
if current == 1 then
redis.call("EXPIRE", key, window)
end
if current > limit then
return 0 -- Rate limit exceeded
else
return 1 -- Request allowed
end
Architecture Checklist
Always verify latency metrics, failover strategy, data persistence guarantees, and monitoring alerts (Prometheus/Grafana) when presenting your design.